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assets:modeling:the_city [2012/05/25 16:33] – [The Tavern] chuptysassets:modeling:the_city [2024/08/26 13:27] (current) – external edit 127.0.0.1
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 {{ :assets:modeling:house00601_withsky.jpg?200|The Stone House}} {{ :assets:modeling:house00601_withsky.jpg?200|The Stone House}}
 ==== The Stone House ==== ==== The Stone House ====
-For citizens who fancy bricks rather than clay, the stone house provides an excellent housing. It consists of two floors (who are currently inaccesible because of the lack of stairs) and has a chimney wich comes in handy in winter. The texture might be replaced one day, because it contains already lighting information. Special about this house is the roof: it's flat on one side and curved on the other and has some roof-windows, wich provide an amazingly unexpected capability of copiing the building without this beiing too noticeable. 
  
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-{{ :assets:modeling:house00701.jpg?200|The Market Stall}} +For citizens who fancy bricks rather than clay, the stone house provides an excellent housing. It consists of two floors (who are currently inaccesible because of the lack of stairs) and has a chimney which comes in handy in winter. The texture might be replaced one day, because it contains already lighting informationSpecial about this house is the roof: it's flat on one side and curved on the other and has some roof-windows, which provide an amazingly unexpected capability of copying the building without this being too noticeable.
-==== The Market Stall==== +
-What good it is having a market without stalls? It isn't! So this basic market stall was created. Different versions of it have different goods for saleLittle crates and tables make sure the goods can be properly showed to customers.+
  
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 +\\ 
 +{{  :assets:modeling:house00701.jpg?200}}
  
 +==== The Market Stall ====
 +
 +
 +What good it is having a market without stalls? It isn't! So this basic market stall was created. Different versions of it have different goods for sale. Little crates and tables make sure the goods can be properly showed to customers.
 +
 +
 +\\ 
 +\\ 
 ---- ----
-\\ + 
-Well, it's time to combine these buildings into an actual city! Here are some renders of the initial city-configuration.\\+ 
 +\\  
 +Well, it's time to combine these buildings into an actual city! Here are some renders of the initial city-configuration.\\ 
 Some details are added: Some details are added:
-  * The Blacksmith's house now has a ladder against it 
-  * A basic fountain was added 
-  * Some stairs are build wich will lead to a lower area of the city 
  
-{{:assets:modeling:town001_withsky.jpg?200|Town }} + 
-{{:assets:modeling:town003_white.jpg?200|Town }} +    * The Blacksmith's house now has a ladder against it 
-{{:assets:modeling:town002_withsky.jpg?200|Town}}+    * A basic fountain was added 
 +    * Some stairs are build which will lead to a lower area of the city 
 + 
 + 
 +{{:assets:modeling:town001_withsky.jpg?200}}{{:assets:modeling:town003_white.jpg?200}}{{:assets:modeling:town002_withsky.jpg?200}} 
 + 
 ---- ----
  
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-\\ 
  
-{{ :assets:modeling:house00801_withsky.jpg?200|Another House}}+ \\  
 + 
 + 
 +{{  :assets:modeling:house00801_withsky.jpg?200}} 
 ==== Another House ==== ==== Another House ====
-This house is based on the stone house, with the major difference that it's walls aren't made of... stone. A new building module was added: some sort of outstanding window, wich i think i'll use more often in future buildings. 
  
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-{{ :assets:modeling:house01001_withsky.jpg?200|The Merchant's House}}+This house is based on the stone house, with the major difference that it's walls aren't made of… stone. A new building module was added: some sort of outstanding window, which i think i'll use more often in future buildings. 
 + 
 + 
 +\\  
 +\\  
 +{{  :assets:modeling:house01001_withsky.jpg?200}} 
 ==== The Merchants House ==== ==== The Merchants House ====
 The Merchants house consists of a living area, where a dining room, living room and bedrooms are to be located, and a store-area. The store is build into the facade and consists of a large table to expose the merchandise. It's inspired by the garmentmaker-stores of assassins creed II. The Merchants house consists of a living area, where a dining room, living room and bedrooms are to be located, and a store-area. The store is build into the facade and consists of a large table to expose the merchandise. It's inspired by the garmentmaker-stores of assassins creed II.
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 {{ :assets:modeling:house01201_withsky.jpg?200|Towers!}} {{ :assets:modeling:house01201_withsky.jpg?200|Towers!}}
 ==== Towers ==== ==== Towers ====
-Guarding a town isn't an easy job. These towers provide a nice oveview of the city and more important, they're awsome for letting stuff tumble down stairs! 
  
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-{{ :assets:modeling:town004_withsky.jpg?200|Training Grounds}}+Guarding a town isn't an easy job. These towers provide a nice overview of the city and more important, they're awsome for letting stuff tumble down stairs! 
 + 
 + 
 +\\  
 +\\  
 +{{  :assets:modeling:town004_withsky.jpg?200}} 
 ==== The Military Training Grounds ==== ==== The Military Training Grounds ====
-The training grounds provide facilities to improve you're fighting techniques and practicing combat. Inside, there will be some storage for various weapons. In front of the building, there's a sandbox and some dummies to fight againt in all safety. If you look for some training, you want to check this place out! 
  
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-{{ :assets:modeling:house01301_withsky.jpg?200|The Scientist's House}}+The training grounds provide facilities to improve you're fighting techniques and practicing combat. Inside, there will be some storage for various weapons. In front of the building, there's a sandbox and some dummies to fight against in all safety. If you look for some training, you want to check this place out! 
 + 
 + 
 +\\  
 +\\  
 +{{  :assets:modeling:house01301_withsky.jpg?200}} 
 ==== The Scientist's House ==== ==== The Scientist's House ====
 This house is a bit akward...\\ This house is a bit akward...\\
assets/modeling/the_city.1337963633.txt.gz · Last modified: 2024/08/26 13:25 (external edit)

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