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assets:modeling:the_city [2010/12/20 07:59] – [The Scientist's House] chuptysassets:modeling:the_city [2024/08/26 13:27] (current) – external edit 127.0.0.1
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   * Style: clean to start with. Detail will be added with 'decals'.   * Style: clean to start with. Detail will be added with 'decals'.
   * Easy to handle. This includes that it shouldn't take too much time to create, expand or enhance it with things like collision detection bounding boxes.   * Easy to handle. This includes that it shouldn't take too much time to create, expand or enhance it with things like collision detection bounding boxes.
 +  * Every building should be accessible by the player.
  
-\\ 
 \\ \\
 \\ \\
  
 ===== Scene setup ===== ===== Scene setup =====
-{{ :assets:modeling:theyard.jpg?300|Some building modules: a basic house box, some windows and doors an one hell of a big fountain!}} 
  
  
-The buildings are created in one file, called 'The Yard'. The advantage of this is that whenever a new 'module' is created, it can be copied several times without having to merge between different files. A disadvantage is that this file will become too big to manage easily. To solve this problem, old buildings are deleted from the file, so only the newest buildings remain. Besides these, The Yard contains a copy of every interesting 'module' that can be re-used in other buildings, for example a balcony, a window with flowerbed, ...+{{  :assets:modeling:theyard.jpg?300}}
  
-Every building is saved apart in two different files: 
-  * A file wich contains a fully editable version of the model. 
-  * A file in wich the building is attached into a single object. 
  
-This second file is necessary to create the scene wich contains the full cityThis scene contains mostly xref-objects. This way of working provides an efficient RAM-usage when working on The City.+The buildings are created in one file, called 'The Yard'. The advantage of this is that whenever a new 'module' is created, it can be copied several times without having to merge between different files. A disadvantage is that this file will become too big to manage easily. To solve this problem, old buildings are deleted from the file, so only the newest buildings remainBesides these, The Yard contains a copy of every interesting 'module' that can be re-used in other buildings, for example a balcony, a window with flowerbed, …
  
-The City itself consists of about 20 different buildings, wich are mirrored, rotated an slightly edited so that no-one notices the fact that most of them are copies.\\ 
-Besides the buildings, The City contains some barrels and crates to give a little more detailed feeling without putting too much effort in it. At the moment, it also contains some basic (very bad, handmade) terrain. In time, this will be replaced by the terrain created in 'The Wizards Editor', but for testing purposes, it comes in very handy. 
  
-\\ +Every building is saved apart in two different files:
-\\+
  
  
 +    * A file which contains a fully editable version of the model.
 +    * A file in which the building is attached into a single object.
  
  
 +This second file is necessary to create the scene which contains the full city. This scene contains mostly xref-objects. This way of working provides an efficient RAM-usage when working on The City.
 +
 +
 +The City itself consists of about 20 different buildings, wich are mirrored, rotated an slightly edited so that no-one notices the fact that most of them are copies.  \\ Besides the buildings, The City contains some barrels and crates to give a little more detailed feeling without putting too much effort in it. At the moment, it also contains some basic (very bad, handmade) terrain. In time, this will be replaced by the terrain created in 'The Wizards Editor', but for testing purposes, it comes in very handy.
  
 ===== Progress ===== ===== Progress =====
  
 In this section, an overview will be made from the first building that was created until today!\\ In this section, an overview will be made from the first building that was created until today!\\
- 
-TODO: add the different things that resulted in The City as it is today. 
  
 {{ :assets:modeling:house001.jpg?200|The Blacksmith's house}} {{ :assets:modeling:house001.jpg?200|The Blacksmith's house}}
 ==== The Blacksmith's house ==== ==== The Blacksmith's house ====
-The Blacksmith's house provides -as you probably can derive from it's name- housing to the blacksmith. Basically, it's a normal house with some sort of shed besides it, wich is the blacksmith's workshop. The building contains three levels wich are all accesible by the player. This house sets the style for the whole city. It's inspired by some of the buildings that appear in the BBC serie 'Merlin'. 
  
-\\ 
-\\ 
-\\ 
  
-{{ :assets:modeling:house00202.jpg?200|a HouseRow}}+The Blacksmith's house provides -as you probably can derive from it's name- housing to the blacksmith. Basically, it's a normal house with some sort of shed besides it, which is the blacksmith's workshop. The building contains three levels that are all accesible by the player. This house sets the style for the whole city. It's inspired by some of the buildings that appear in the BBC serie 'Merlin'
 + 
 + 
 +\\  
 +\\  
 +{{  :assets:modeling:house00202.jpg?200}} 
 ==== A HouseRow ==== ==== A HouseRow ====
-In the beginning, my goal was to rapidly create a lot of buildings in a short amount of time. To do so, this houseRow was created. It's based on the Blacksmith's house, with just some changes in window and bearing configuration. Un fortunately, the buildings aren't accesible because of poor measurements made by the architect wich results into decapitation onto entering the building. This building will probably be a placeholder until a better version of it is created. 
  
-\\ 
-\\ 
-\\ 
  
-{{ :assets:modeling:house00301.jpg?200|The Bakery}}+In the beginning, my goal was to rapidly create a lot of buildings in a short amount of time. To do so, this houseRow was created. It's based on the Blacksmith's house, with just some changes in window and bearing configuration. Unfortunately, the buildings aren't accesible because of poor measurements made by the architect which results into decapitation onto entering the building. This building will probably be a placeholder until a better version of it is created. 
 + 
 + 
 +\\  
 +\\  
 +{{  :assets:modeling:house00301.jpg?200}} 
 ==== The Bakery ==== ==== The Bakery ====
-The Bakery is one of my personal favorites. It's a small building wich consists of two floors. The groundfloor contains the actual shop. A nice detail is the oven wich can be seen from this floor. The upper floor is for storaging purposes. It has a pully to transport bunches of grain and other stuff. On the outside, there's a working table and the oven's entrance. 
  
-\\ 
-\\ 
-\\ 
  
-{{ :assets:modeling:house00401.jpg?200|The Guildhouse}}+The Bakery is one of my personal favorites. It's a small building which consists of two floors. The groundfloor contains the actual shop. A nice detail is the oven which can be seen from this floor. The upper floor is for storaging purposes. It has a pully to transport bunches of grain and other stuff. On the outside, there's a working table and the oven's entrance. 
 + 
 + 
 +\\  
 +\\  
 +{{  :assets:modeling:house00401.jpg?200}} 
 ==== The Guildhouse ==== ==== The Guildhouse ====
-This moderatly large building forms the headquarters of the local guild. It also provides shelter to guild members and guests. Inside, there's a large hallway wich connects all the floors. The top floor will be containing the bedrooms, other floors will be stuffed with a dining room, some desks, a little library perhaps? Also to be added are some huge flags at the facade with the guild's logo. 
  
-\\ 
-\\ 
-\\ 
  
-{{ :assets:modeling:house00506_withsky.jpg?200|The Tavern}}+This moderatly large building forms the headquarters of the local guild. It also provides shelter to guild members and guests. Inside, there's a large hallway connecting all the floors. The top floor will be containing the bedrooms, other floors will be stuffed with a dining room, some desks, a little library perhaps? Also to be added are some huge flags at the facade with the guild's logo. 
 + 
 + 
 +\\  
 +\\  
 +{{  :assets:modeling:house00506_withsky.jpg?200}} 
 ==== The Tavern ==== ==== The Tavern ====
-The Tavern, a place of drinking, singing and house of many travellers.\\ 
-The Tavern is a building wich introduces a lot of new building modules: for example little towers, large windows and tablets with flowerbeds! The top floor has some bedrooms and an entrance to an outdoors walkway, wich might be nice for sightseeing purposes. In The City, the tavern is located at the market place. 
  
-\\ 
-\\ 
  
-{{ :assets:modeling:house00507.jpg?200|Barrels!}}+The Tavern, a place of drinking, singing and house of many travellers.\\  
 +The Tavern is a building which introduces a lot of new building modules: for example little towers, large windows and tablets with flowerbeds! The top floor has some bedrooms and an entrance to an outdoors walkway, which might be nice for sightseeing purposes. In The City, the tavern is located at the market place. 
 + 
 + 
 +\\  
 +{{  :assets:modeling:house00507.jpg?200}} 
 ==== No Tavern without some beer! ==== ==== No Tavern without some beer! ====
 Things won't go well when you're in the tavern's buisness, but no beer is invented yet!\\  Things won't go well when you're in the tavern's buisness, but no beer is invented yet!\\ 
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 {{ :assets:modeling:house00601_withsky.jpg?200|The Stone House}} {{ :assets:modeling:house00601_withsky.jpg?200|The Stone House}}
 ==== The Stone House ==== ==== The Stone House ====
-For citizens who fancy bricks rather than clay, the stone house provides an excellent housing. It consists of two floors (who are currently inaccesible because of the lack of stairs) and has a chimney wich comes in handy in winter. The texture might be replaced one day, because it contains already lighting information. Special about this house is the roof: it's flat on one side and curved on the other and has some roof-windows, wich provide an amazingly unexpected capability of copiing the building without this beiing too noticeable. 
  
-\\ 
-\\ 
  
-{{ :assets:modeling:house00701.jpg?200|The Market Stall}} +For citizens who fancy bricks rather than clay, the stone house provides an excellent housing. It consists of two floors (who are currently inaccesible because of the lack of stairs) and has a chimney which comes in handy in winter. The texture might be replaced one day, because it contains already lighting informationSpecial about this house is the roof: it's flat on one side and curved on the other and has some roof-windows, which provide an amazingly unexpected capability of copying the building without this being too noticeable.
-==== The Market Stall==== +
-What good it is having a market without stalls? It isn't! So this basic market stall was created. Different versions of it have different goods for saleLittle crates and tables make sure the goods can be properly showed to customers.+
  
-\\ 
-\\ 
-\\ 
  
 +\\ 
 +{{  :assets:modeling:house00701.jpg?200}}
  
 +==== The Market Stall ====
 +
 +
 +What good it is having a market without stalls? It isn't! So this basic market stall was created. Different versions of it have different goods for sale. Little crates and tables make sure the goods can be properly showed to customers.
 +
 +
 +\\ 
 +\\ 
 ---- ----
-\\ + 
-Well, it's time to combine these buildings into an actual city! Here are some renders of the initial city-configuration.\\+ 
 +\\  
 +Well, it's time to combine these buildings into an actual city! Here are some renders of the initial city-configuration.\\ 
 Some details are added: Some details are added:
-  * The Blacksmith's house now has a ladder against it 
-  * A basic fountain was added 
-  * Some stairs are build wich will lead to a lower area of the city 
  
-{{:assets:modeling:town001_withsky.jpg?200|Town }} + 
-{{:assets:modeling:town003_white.jpg?200|Town }} +    * The Blacksmith's house now has a ladder against it 
-{{:assets:modeling:town002_withsky.jpg?200|Town}}+    * A basic fountain was added 
 +    * Some stairs are build which will lead to a lower area of the city 
 + 
 + 
 +{{:assets:modeling:town001_withsky.jpg?200}}{{:assets:modeling:town003_white.jpg?200}}{{:assets:modeling:town002_withsky.jpg?200}} 
 + 
 ---- ----
  
-\\ 
-\\ 
  
-{{ :assets:modeling:house00801_withsky.jpg?200|Another House}}+ \\  
 + 
 + 
 +{{  :assets:modeling:house00801_withsky.jpg?200}} 
 ==== Another House ==== ==== Another House ====
-This house is based on the stone house, with the major difference that it's walls aren't made of... stone. A new building module was added: some sort of outstanding window, wich i think i'll use more often in future buildings. 
  
-\\ 
-\\ 
-\\ 
  
-{{ :assets:modeling:house01001_withsky.jpg?200|The Merchant's House}}+This house is based on the stone house, with the major difference that it's walls aren't made of… stone. A new building module was added: some sort of outstanding window, which i think i'll use more often in future buildings. 
 + 
 + 
 +\\  
 +\\  
 +{{  :assets:modeling:house01001_withsky.jpg?200}} 
 ==== The Merchants House ==== ==== The Merchants House ====
 The Merchants house consists of a living area, where a dining room, living room and bedrooms are to be located, and a store-area. The store is build into the facade and consists of a large table to expose the merchandise. It's inspired by the garmentmaker-stores of assassins creed II. The Merchants house consists of a living area, where a dining room, living room and bedrooms are to be located, and a store-area. The store is build into the facade and consists of a large table to expose the merchandise. It's inspired by the garmentmaker-stores of assassins creed II.
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 {{ :assets:modeling:house01201_withsky.jpg?200|Towers!}} {{ :assets:modeling:house01201_withsky.jpg?200|Towers!}}
 ==== Towers ==== ==== Towers ====
-Guarding a town isn't an easy job. These towers provide a nice oveview of the city and more important, they're awsome for letting stuff tumble down stairs! 
  
-\\ 
-\\ 
-\\ 
  
-{{ :assets:modeling:town004_withsky.jpg?200|Training Grounds}}+Guarding a town isn't an easy job. These towers provide a nice overview of the city and more important, they're awsome for letting stuff tumble down stairs! 
 + 
 + 
 +\\  
 +\\  
 +{{  :assets:modeling:town004_withsky.jpg?200}} 
 ==== The Military Training Grounds ==== ==== The Military Training Grounds ====
-The training grounds provide facilities to improve you're fighting techniques and practicing combat. Inside, there will be some storage for various weapons. In front of the building, there's a sandbox and some dummies to fight againt in all safety. If you look for some training, you want to check this place out! 
  
-\\ 
-\\ 
-\\ 
  
-{{ :assets:modeling:house01301_withsky.jpg?200|The Scientist's House}}+The training grounds provide facilities to improve you're fighting techniques and practicing combat. Inside, there will be some storage for various weapons. In front of the building, there's a sandbox and some dummies to fight against in all safety. If you look for some training, you want to check this place out! 
 + 
 + 
 +\\  
 +\\  
 +{{  :assets:modeling:house01301_withsky.jpg?200}} 
 ==== The Scientist's House ==== ==== The Scientist's House ====
 This house is a bit akward...\\ This house is a bit akward...\\
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 \\ \\
  
-TODO: add documentation on the storage house, Barracks+TODO: add documentation on the storage house, Barracks, Walls
  
 ---- ----
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-====== Planning ======+===== Planning =====
  
 __Currently working on:__ __Currently working on:__
assets/modeling/the_city.1292831979.txt.gz · Last modified: 2024/08/26 13:25 (external edit)

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