assets:modeling:the_city
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assets:modeling:the_city [2010/12/20 07:52] – [Planning] chuptys | assets:modeling:the_city [2024/08/26 13:27] (current) – external edit 127.0.0.1 | ||
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* Style: clean to start with. Detail will be added with ' | * Style: clean to start with. Detail will be added with ' | ||
* Easy to handle. This includes that it shouldn' | * Easy to handle. This includes that it shouldn' | ||
+ | * Every building should be accessible by the player. | ||
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===== Scene setup ===== | ===== Scene setup ===== | ||
- | {{ : | ||
- | The buildings are created in one file, called 'The Yard'. The advantage of this is that whenever a new ' | + | {{ : |
- | Every building is saved apart in two different files: | ||
- | * A file wich contains a fully editable version of the model. | ||
- | * A file in wich the building is attached into a single object. | ||
- | This second | + | The buildings are created in one file, called 'The Yard'. The advantage of this is that whenever a new ' |
- | The City itself consists of about 20 different buildings, wich are mirrored, rotated an slightly edited so that no-one notices the fact that most of them are copies.\\ | ||
- | Besides the buildings, The City contains some barrels and crates to give a little more detailed feeling without putting too much effort in it. At the moment, it also contains some basic (very bad, handmade) terrain. In time, this will be replaced by the terrain created in 'The Wizards Editor', | ||
- | \\ | + | Every building is saved apart in two different files: |
- | \\ | + | |
+ | * A file which contains a fully editable version of the model. | ||
+ | * A file in which the building is attached into a single object. | ||
+ | This second file is necessary to create the scene which contains the full city. This scene contains mostly xref-objects. This way of working provides an efficient RAM-usage when working on The City. | ||
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+ | The City itself consists of about 20 different buildings, wich are mirrored, rotated an slightly edited so that no-one notices the fact that most of them are copies. | ||
===== Progress ===== | ===== Progress ===== | ||
In this section, an overview will be made from the first building that was created until today!\\ | In this section, an overview will be made from the first building that was created until today!\\ | ||
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- | TODO: add the different things that resulted in The City as it is today. | ||
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==== The Blacksmith' | ==== The Blacksmith' | ||
- | The Blacksmith' | ||
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==== A HouseRow ==== | ==== A HouseRow ==== | ||
- | In the beginning, my goal was to rapidly create a lot of buildings in a short amount of time. To do so, this houseRow was created. It's based on the Blacksmith' | ||
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- | {{ : | + | In the beginning, my goal was to rapidly create a lot of buildings in a short amount of time. To do so, this houseRow was created. It's based on the Blacksmith' |
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==== The Bakery ==== | ==== The Bakery ==== | ||
- | The Bakery is one of my personal favorites. It's a small building wich consists of two floors. The groundfloor contains the actual shop. A nice detail is the oven wich can be seen from this floor. The upper floor is for storaging purposes. It has a pully to transport bunches of grain and other stuff. On the outside, there' | ||
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- | {{ : | + | The Bakery is one of my personal favorites. It's a small building which consists of two floors. The groundfloor contains the actual shop. A nice detail is the oven which can be seen from this floor. The upper floor is for storaging purposes. It has a pully to transport bunches of grain and other stuff. On the outside, there' |
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==== The Guildhouse ==== | ==== The Guildhouse ==== | ||
- | This moderatly large building forms the headquarters of the local guild. It also provides shelter to guild members and guests. Inside, there' | ||
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- | {{ : | + | This moderatly large building forms the headquarters of the local guild. It also provides shelter to guild members and guests. Inside, there' |
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==== The Tavern ==== | ==== The Tavern ==== | ||
- | The Tavern, a place of drinking, singing and house of many travellers.\\ | ||
- | The Tavern is a building wich introduces a lot of new building modules: for example little towers, large windows and tablets with flowerbeds! The top floor has some bedrooms and an entrance to an outdoors walkway, wich might be nice for sightseeing purposes. In The City, the tavern is located at the market place. | ||
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- | {{ : | + | The Tavern, a place of drinking, singing and house of many travellers.\\ |
+ | The Tavern is a building which introduces a lot of new building modules: for example little towers, large windows and tablets with flowerbeds! The top floor has some bedrooms and an entrance to an outdoors walkway, which might be nice for sightseeing purposes. In The City, the tavern is located at the market place. | ||
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==== No Tavern without some beer! ==== | ==== No Tavern without some beer! ==== | ||
Things won't go well when you're in the tavern' | Things won't go well when you're in the tavern' | ||
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==== The Stone House ==== | ==== The Stone House ==== | ||
- | For citizens who fancy bricks rather than clay, the stone house provides an excellent housing. It consists of two floors (who are currently inaccesible because of the lack of stairs) and has a chimney wich comes in handy in winter. The texture might be replaced one day, because it contains already lighting information. Special about this house is the roof: it's flat on one side and curved on the other and has some roof-windows, | ||
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- | {{ : | + | For citizens who fancy bricks rather than clay, the stone house provides an excellent housing. It consists |
- | ==== The Market Stall==== | + | |
- | What good it is having a market without stalls? | + | |
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+ | ==== The Market Stall ==== | ||
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+ | What good it is having a market without stalls? It isn't! So this basic market stall was created. Different versions of it have different goods for sale. Little crates and tables make sure the goods can be properly showed to customers. | ||
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---- | ---- | ||
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- | Well, it's time to combine these buildings into an actual city! Here are some renders of the initial city-configuration.\\ | + | |
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+ | Well, it's time to combine these buildings into an actual city! Here are some renders of the initial city-configuration.\\ | ||
Some details are added: | Some details are added: | ||
- | * The Blacksmith' | ||
- | * A basic fountain was added | ||
- | * Some stairs are build wich will lead to a lower area of the city | ||
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- | {{: | + | * The Blacksmith' |
- | {{: | + | * A basic fountain was added |
+ | * Some stairs are build which will lead to a lower area of the city | ||
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---- | ---- | ||
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==== Another House ==== | ==== Another House ==== | ||
- | This house is based on the stone house, with the major difference that it's walls aren't made of... stone. A new building module was added: some sort of outstanding window, wich i think i'll use more often in future buildings. | ||
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- | {{ : | + | This house is based on the stone house, with the major difference that it's walls aren't made of… stone. A new building module was added: some sort of outstanding window, which i think i'll use more often in future buildings. |
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==== The Merchants House ==== | ==== The Merchants House ==== | ||
The Merchants house consists of a living area, where a dining room, living room and bedrooms are to be located, and a store-area. The store is build into the facade and consists of a large table to expose the merchandise. It's inspired by the garmentmaker-stores of assassins creed II. | The Merchants house consists of a living area, where a dining room, living room and bedrooms are to be located, and a store-area. The store is build into the facade and consists of a large table to expose the merchandise. It's inspired by the garmentmaker-stores of assassins creed II. | ||
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==== Towers ==== | ==== Towers ==== | ||
- | Guarding a town isn't an easy job. These towers provide a nice oveview of the city and more important, they' | ||
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- | {{ : | + | Guarding a town isn't an easy job. These towers provide a nice overview of the city and more important, they' |
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==== The Military Training Grounds ==== | ==== The Military Training Grounds ==== | ||
- | The training grounds provide facilities to improve you're fighting techniques and practicing combat. Inside, there will be some storage for various weapons. In front of the building, there' | ||
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- | {{ : | + | The training grounds provide facilities to improve you're fighting techniques and practicing combat. Inside, there will be some storage for various weapons. In front of the building, there' |
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==== The Scientist' | ==== The Scientist' | ||
This house is a bit akward...\\ | This house is a bit akward...\\ | ||
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+ | TODO: add documentation on the storage house, Barracks, Walls | ||
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- | ====== Planning | + | ===== Planning ===== |
__Currently working on:__ | __Currently working on:__ |
assets/modeling/the_city.1292831578.txt.gz · Last modified: 2024/08/26 13:25 (external edit)