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assets:modeling:neith [2011/02/02 15:22] – [In the mean time...] chuptysassets:modeling:neith [2024/08/26 13:27] (current) – external edit 127.0.0.1
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 So here's the plan: i'll treat the shinprotectors as a testsubject and finish them completely, then i'll move on to the rest of the armor. So here's the plan: i'll treat the shinprotectors as a testsubject and finish them completely, then i'll move on to the rest of the armor.
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 {{ :assets:modeling:shinprotectorsdisp_normal.gif?450|Displacement & Normal mapping}} {{ :assets:modeling:shinprotectorsdisp_normal.gif?450|Displacement & Normal mapping}}
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 {{:assets:modeling:shinprotectors_1heightmap02_copy.png?200|Displacement}} {{:assets:modeling:shinprotectors_1heightmap02_copy.png?200|Displacement}}
 {{:assets:modeling:shinprotectors_1normalsmap_copy.png?200|Normals}} {{:assets:modeling:shinprotectors_1normalsmap_copy.png?200|Normals}}
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 +{{ :assets:modeling:shinprotectorspainted01.png?500|Painted!}}
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 +I did my first paintjob!\\
 +Still a bit glossy though...\\
 +(note: The scratches are there for purpose, they aren't artifacts)
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 +\\
 +//edit:// Reduced glossyness, added some more realistic lighting (a preset called 'late afternoon', which uses a hdr-image of a riverside to calculate lighting) and an ambient occlusion filter. Also changed the color of the jewel.
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 +More sculpting!
 +
 +{{:assets:modeling:bodyarmorsculpted001.png?500|}}
 +{{:assets:modeling:bodyarmorsculpted002.png?500| }}
 +{{:assets:modeling:bodyarmorsculpted003.png?500|}}
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 //"So you see, imagination needs moodling - long, inefficient, happy idling, dawdling and puttering."// //"So you see, imagination needs moodling - long, inefficient, happy idling, dawdling and puttering."//
assets/modeling/neith.1296660172.txt.gz · Last modified: 2024/08/26 13:25 (external edit)

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