assets:modeling:neith
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
assets:modeling:neith [2010/12/24 14:48] – [Displacement mapping] chuptys | assets:modeling:neith [2024/08/26 13:27] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 82: | Line 82: | ||
Still wondering what colors to use, i probably will precolor some concepts in photoshop... | Still wondering what colors to use, i probably will precolor some concepts in photoshop... | ||
- | O, i also tried faking | + | ==== In the mean time... ==== |
- | {{: | + | |
+ | Currently, i am redoing | ||
+ | |||
+ | {{: | ||
+ | |||
+ | So here's the plan: i'll treat the shinprotectors as a testsubject and finish them completely, then i'll move on to the rest of the armor. | ||
+ | {{ : | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | Imported the mudboxfile into max and extracted a displacement map (with [[http:// | ||
+ | |||
+ | {{: | ||
+ | {{: | ||
+ | |||
+ | |||
+ | {{ : | ||
+ | |||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | I did my first paintjob!\\ | ||
+ | Still a bit glossy though...\\ | ||
+ | (note: The scratches are there for purpose, they aren' | ||
+ | |||
+ | \\ | ||
+ | //edit:// Reduced glossyness, added some more realistic lighting (a preset called 'late afternoon', | ||
+ | |||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | More sculpting! | ||
+ | |||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
//"So you see, imagination needs moodling - long, inefficient, | //"So you see, imagination needs moodling - long, inefficient, |
assets/modeling/neith.1293202139.txt.gz · Last modified: 2024/08/26 13:25 (external edit)