assets:modeling:neith
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| assets:modeling:neith [2010/12/24 14:25] – [Displacement mapping] chuptys | assets:modeling:neith [2024/08/26 13:27] (current) – external edit 127.0.0.1 | ||
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| Once the displacement maps will be acceptable, i'm going to ad some color! \\ | Once the displacement maps will be acceptable, i'm going to ad some color! \\ | ||
| - | Still wondering what colors to use, i probably will precolor some conceptsin | + | Still wondering what colors to use, i probably will precolor some concepts in photoshop... |
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| + | ==== In the mean time... ==== | ||
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| + | Currently, i am redoing some sculptwork, partially for practice, partially because i wasn't completely happy with the precious version, and partially because i realised that the model i sculpted on earlier was about 50 times smaller than it should be for mudbox to get a satisfying result. So here is the first ' | ||
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| + | So here's the plan: i'll treat the shinprotectors as a testsubject and finish them completely, then i'll move on to the rest of the armor. | ||
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| + | Imported the mudboxfile into max and extracted a displacement map (with [[http:// | ||
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| + | I did my first paintjob!\\ | ||
| + | Still a bit glossy though...\\ | ||
| + | (note: The scratches are there for purpose, they aren't artifacts) | ||
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| + | //edit:// Reduced glossyness, added some more realistic lighting (a preset called 'late afternoon', | ||
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| + | More sculpting! | ||
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| //"So you see, imagination needs moodling - long, inefficient, | //"So you see, imagination needs moodling - long, inefficient, | ||
assets/modeling/neith.1293200730.txt.gz · Last modified: 2024/08/26 13:25 (external edit)
