assets:modeling:neith
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assets:modeling:neith [2010/12/24 14:09] – [I just couldn't control it...] chuptys | assets:modeling:neith [2024/08/26 13:27] (current) – external edit 127.0.0.1 | ||
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===== Displacement mapping ===== | ===== Displacement mapping ===== | ||
+ | Besides some tests, Neith is the first model i make using displacement maps. Creating these is done by sculpting the model. This i did in mudbox. I exported the displacement maps back to 3dsmax to make some renders of the result. Unfortunately, | ||
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+ | These renders show the progress so far. Notice the fact that there are some artifacts and that some of the parts of the armor seem not to be displaced. (This second fact occures simply because these parts contained so many artifacts that i decided not to render them ;-)). To reduce the artifacts, i plan to do some editing in photoshop, so... | ||
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+ | //to be continued...// | ||
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+ | Once the displacement maps will be acceptable, i'm going to ad some color! \\ | ||
+ | Still wondering what colors to use, i probably will precolor some concepts in photoshop... | ||
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+ | ==== In the mean time... ==== | ||
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+ | Currently, i am redoing some sculptwork, partially for practice, partially because i wasn't completely happy with the precious version, and partially because i realised that the model i sculpted on earlier was about 50 times smaller than it should be for mudbox to get a satisfying result. So here is the first ' | ||
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+ | So here's the plan: i'll treat the shinprotectors as a testsubject and finish them completely, then i'll move on to the rest of the armor. | ||
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+ | Imported the mudboxfile into max and extracted a displacement map (with [[http:// | ||
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+ | I did my first paintjob!\\ | ||
+ | Still a bit glossy though...\\ | ||
+ | (note: The scratches are there for purpose, they aren't artifacts) | ||
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+ | //edit:// Reduced glossyness, added some more realistic lighting (a preset called 'late afternoon', | ||
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+ | More sculpting! | ||
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+ | //"So you see, imagination needs moodling - long, inefficient, |
assets/modeling/neith.1293199750.txt.gz · Last modified: 2024/08/26 13:25 (external edit)