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concept:combatsystem [2015/03/16 16:05]
mhgamework removed
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-====== Combat System ====== 
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-===== Blackboard ===== 
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-Coop-combat: includes spell synergies, basic spells usable in coop (ie deflecting shields to shoot around corners, player levitation), spells that can only be cast by multiple players (ie beams between 2 players to mow the enemy down), spell mixing effects, ... 
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-Different types of spells 
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-==== Shot ==== 
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-Some kind of shooting skill, which should feel like in Fable III. 
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-You charge some form of barely stable energy. When you release it, due to its instability you can shoot it away at high speed.  
-It is possible to charge this spell, only the energy will get more and more unstable.  
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-Some kind of very simple minigame could make this instability real to the player. This gets harder with increasing instabiltiy.  
-Also some blurring effects should occur. The player needs to focus on the casting so can't focus as much on the battlefield. 
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-Suggestion for the minigame: Can't move while charging. Movement keys are used to move a point on a circle.  
-There is your focus point, which you control, and a energy focus point, which is a second point that moves away from the focus point,  
-faster when distance is greater. When the 2 points coincide, they are in a metastable state. 
-This state gets less stable when the energy gets less stable. 
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-For short bursts this should be easy, and it should also be able to shoot bursts like this while moving and doing combos. 
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-==== Shield ==== 
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